WestLangley 4f800f6180 Added reset() to TrackballControls 12 jaren geleden
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controls 4f800f6180 Added reset() to TrackballControls 12 jaren geleden
effects 7e19183619 Added new effect for the Oculus Rift 12 jaren geleden
exporters 21eff9d6c7 SceneExporter2: Added camera and light parameters. 12 jaren geleden
libs 0914e07a9a Removing old DAT.GUI 12 jaren geleden
loaders 5a0323ac28 Replaced startsWidth and endsWidth with regexp. See #3003. 12 jaren geleden
math 1a6fdd8050 Added the WIP TypeArrayVector3 in examples/js folder. 12 jaren geleden
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 jaren geleden
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 jaren geleden
renderers 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 jaren geleden
shaders 91d9902b7f Moved ShaderLib["fresnel"] to examples/js/shaders/FresnelShader. 12 jaren geleden
AudioObject.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. 12 jaren geleden
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 jaren geleden
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 jaren geleden
Detector.js 07fc79d788 Added var to Detector.js 13 jaren geleden
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 jaren geleden
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 jaren geleden
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 jaren geleden
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 jaren geleden
PRNG.js 041054283a Messing with a new terrain generator demo. 14 jaren geleden
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 jaren geleden
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 jaren geleden
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 jaren geleden
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 jaren geleden
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 jaren geleden
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 jaren geleden
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 jaren geleden
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden