Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4ffd1d1fd9 Skeleton: Reuse matrix in update call. 11 лет назад
build e1f3883b6f Updated builds. 11 лет назад
docs 3695768ec7 Docs: Minor code styling. 11 лет назад
editor 884205e82e UI: Check whether image is undefined. 11 лет назад
examples 28da5d9998 Merge pull request #5102 from valette/browserify 11 лет назад
src 4ffd1d1fd9 Skeleton: Reuse matrix in update call. 11 лет назад
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 лет назад
utils 720e593cf1 Simplified header. 11 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE 4857e75774 Update LICENSE 11 лет назад
README.md efab7c41d6 README: Fixed examples link. 11 лет назад
bower.json cbb711950d r68 11 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases