Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

yomboprime 51a9f30c4a LDrawLoader: Make lines honor material opacity hace 6 años
.github 93e72ba7b2 r104 hace 6 años
build 5fdb124534 Updated builds. hace 6 años
docs 39873e0fb4 JSM: Added module and TS file for DecalGeometry. hace 6 años
editor 193cc3841a Merge pull request #16252 from Temdog007/editor/PointsUI hace 6 años
examples 51a9f30c4a LDrawLoader: Make lines honor material opacity hace 6 años
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc hace 6 años
src f86fe1a8ec Clean up hace 6 años
test 61a49191a8 Update BufferGeometry tets hace 6 años
utils 39873e0fb4 JSM: Added module and TS file for DecalGeometry. hace 6 años
.editorconfig 3286c15d6a Keep that top comment, like other big libs do hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 294d4b291a Tests against latest node hace 6 años
LICENSE 3b38509773 Update LICENSE hace 6 años
README.md 09f0fb45a5 Fix typo hace 6 años
package-lock.json a858d4d4a3 Updated package-lock.json hace 6 años
package.json 214d5f0ee1 package.json: Allow closure compiler to use native binaries. hace 6 años
rollup-examples.config.js 3bac627f55 Clean up. hace 6 años
rollup.config.js 2752ab4cb7 Add DataTexture2DArray hace 6 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases