Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 52c9420f7b Merge pull request #21057 from 1993heqiang/local_dev il y a 4 ans
.github b4be803311 Update CONTRIBUTING.md il y a 4 ans
build fbeb3de755 Updated builds. il y a 4 ans
docs 7232aa4026 Refactor geometry generators. il y a 4 ans
editor 596a6c18fd Editor.js : Clean up il y a 4 ans
examples 455d6af01c Merge pull request #21046 from Mugen87/dev44 il y a 4 ans
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 il y a 4 ans
src 63995c2c74 Merge pull request #21048 from linbingquan/dev-ts-audiocontext il y a 4 ans
test 87554b9629 Tests: Make geometry tests more robust. il y a 4 ans
utils 0d8505c6cd Merge pull request #21047 from linbingquan/dev-cleanup-rollup il y a 4 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore 08bac6a468 cleanup il y a 5 ans
LICENSE 75406c6313 Update LICENSE il y a 4 ans
README.md 7232aa4026 Refactor geometry generators. il y a 4 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json 39d529a0ec Updated: package.json il y a 4 ans
package.json 39d529a0ec Updated: package.json il y a 4 ans

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases