2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ludovic Bailly 534e559ccc Fixed cloning BufferAttribute 8 жил өмнө
.github 97c27038df Update ISSUE_TEMPLATE.md 9 жил өмнө
build acdda10d58 Updated builds. 8 жил өмнө
docs 44001091f6 Extra brackets 8 жил өмнө
editor 269a5d0ed6 Editor: Use three.js instead of three.min.js. 8 жил өмнө
examples bf61fd2065 Update OutlineEffect 8 жил өмнө
src 534e559ccc Fixed cloning BufferAttribute 8 жил өмнө
test b23734b85a Fix typo, add a unit test 8 жил өмнө
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. 8 жил өмнө
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md 09310167c2 Fixed Link to Migration Guide 8 жил өмнө
package.json 088a75b92c remove bower.json from package.json 8 жил өмнө
rollup.config.js 205b25856b Clean up. 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases