Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jorge Nuricumbo 539fe925fa TS: Add missing method saveState type in OrbitControl.d.ts преди 6 години
.github 7e0a78beb9 r108 преди 6 години
build 7b1648436c Updated builds. преди 6 години
docs 282a8907ec Removed redundant needsUpdate=true from DataTexture doc преди 6 години
editor 2f1a8043a6 Removed AWDLoader (use GLTF instead). преди 6 години
examples 539fe925fa TS: Add missing method saveState type in OrbitControl.d.ts преди 6 години
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices преди 6 години
src bc6d76bcc8 Three.Legacy: Removed array checks in setArray() functions. преди 6 години
test 30e24e69a8 remove unit tests преди 6 години
utils a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings преди 6 години
.editorconfig f1ba3a32ed Remove indent size from .editorconfig преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore ccd86cc603 Include declaration files in npm package преди 6 години
.travis.yml 294d4b291a Tests against latest node преди 7 години
LICENSE 3b38509773 Update LICENSE преди 6 години
README.md a53ee62602 use shared-invite url for slack преди 6 години
icon.png c69db34ef8 Added icon.png преди 6 години
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings преди 6 години
package.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings преди 6 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases