2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 53b4775948 WebVRManager: Removed poseTarget code. 5 жил өмнө
.github 9988c57d58 r110 5 жил өмнө
build c23622828a Updated builds. 5 жил өмнө
docs ed6b515740 Merge pull request #17997 from WestLangley/dev_apply_normal_matrix 5 жил өмнө
editor d5437f7d3e Editor: Added zh string for menubar. 5 жил өмнө
examples 909e948515 Set .clipping to true 5 жил өмнө
files ae9a6a914d Docs/Examples: Dark mode support. 5 жил өмнө
src 53b4775948 WebVRManager: Removed poseTarget code. 5 жил өмнө
test 685b272d14 Ray: Fixed direction test. 5 жил өмнө
utils a8f1495704 EXRLoader: dependencies 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 жил өмнө
.npmignore ccd86cc603 Include declaration files in npm package 6 жил өмнө
.travis.yml 294d4b291a Tests against latest node 7 жил өмнө
LICENSE 3b38509773 Update LICENSE 6 жил өмнө
README.md a53ee62602 use shared-invite url for slack 6 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json ccaa61c00a Updated dev dependencies. 5 жил өмнө
package.json b6cb074807 Updated package.json 5 жил өмнө

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases