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AdaptiveToneMappingPass.js
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29eebde86d
Remove unnecessary usage of Math.log2, not supported in IE.
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%!s(int64=10) %!d(string=hai) anos |
BloomPass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
BokehPass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
DotScreenPass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
EffectComposer.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
FilmPass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
GlitchPass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
MaskPass.js
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1ca518d878
Added inverse masking to MaskPass. Added colorify shader. Updated postprocessing example.
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%!s(int64=13) %!d(string=hai) anos |
RenderPass.js
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9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
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%!s(int64=14) %!d(string=hai) anos |
SavePass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |
ShaderPass.js
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b1673f3716
transmit GLSL "defines" in ShaderPass
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%!s(int64=10) %!d(string=hai) anos |
TexturePass.js
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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%!s(int64=10) %!d(string=hai) anos |