Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 5609c6a2b9 Examples: Moved hilbert functions to GeometryUtils. há 6 anos atrás
.github 93e72ba7b2 r104 há 6 anos atrás
build 5fdb124534 Updated builds. há 6 anos atrás
docs 92c60dabb4 Merge pull request #16543 from WestLangley/dev_svg_overdraw_2 há 6 anos atrás
editor 193cc3841a Merge pull request #16252 from Temdog007/editor/PointsUI há 6 anos atrás
examples 5609c6a2b9 Examples: Moved hilbert functions to GeometryUtils. há 6 anos atrás
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc há 6 anos atrás
src bf7afd5086 TS: Fix type of .normalScale for MeshStandardMaterial. há 6 anos atrás
test 61a49191a8 Update BufferGeometry tets há 6 anos atrás
utils 4642dad3d1 Merge pull request #16534 from sciecode/dev11 há 6 anos atrás
.editorconfig 3286c15d6a Keep that top comment, like other big libs do há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore há 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package há 6 anos atrás
.travis.yml 294d4b291a Tests against latest node há 6 anos atrás
LICENSE 3b38509773 Update LICENSE há 6 anos atrás
README.md 09f0fb45a5 Fix typo há 6 anos atrás
package-lock.json a858d4d4a3 Updated package-lock.json há 6 anos atrás
package.json 214d5f0ee1 package.json: Allow closure compiler to use native binaries. há 6 anos atrás
rollup-examples.config.js 3bac627f55 Clean up. há 6 anos atrás
rollup.config.js 2752ab4cb7 Add DataTexture2DArray há 6 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases