Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 56bfa1ff36 More clear README 15 years ago
build 094310793e License and build 15 years ago
examples efd69eb55e New screenshots 15 years ago
src a90c4e107f First public version. Still a lot to do 15 years ago
LICENSE 094310793e License and build 15 years ago
README.md 56bfa1ff36 More clear README 15 years ago

README.md

(Very early stage) javascript 3D engine which can use <canvas> and/org <svg> as renderer.

Examples

random.png waves.png floor.png

How to use

var container;
var camera, scene, renderer;

init();
setInterval(loop, 1000 / 60);

function init()
{
    camera = new Camera(0, 0, 1000);

    scene = new Scene();

    renderer = new CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    for (var i = 0; i < 1000; i++)
    {
        var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
        particle.size = Math.random() * 10 + 5;
        particle.position.x = Math.random() * 2000 - 1000;
        particle.position.y = Math.random() * 2000 - 1000;
        particle.position.z = Math.random() * 2000 - 1000;
        particle.updateMatrix();
        scene.add( particle );
    }

    container = document.createElement('div');
    document.body.appendChild(container);

    container.appendChild(renderer.viewport);
}

function loop()
{
    renderer.render(scene, camera);
}

Change Log

2010 04 24 - r001

  • First alpha release