Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 57919239c9 Merge pull request #14551 from WestLangley/dev-clean_up 7 rokov pred
.github ae38f6057a Added link to the forum to CONTRIBUTING.md 7 rokov pred
build 08c939f851 Updated builds. 7 rokov pred
docs 6b0a67c06e Clean up. 7 rokov pred
editor 0fc44ae768 WebVR/WebXR: Update origin trial tokens 7 rokov pred
examples 57919239c9 Merge pull request #14551 from WestLangley/dev-clean_up 7 rokov pred
src 33ff26085e Add .isWebGL2 to WebGLCapabilities 7 rokov pred
test db4240306b Merge pull request #14435 from Mugen87/dev1 7 rokov pred
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 rokov pred
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 rokov pred
.travis.yml 3f191c3999 Travis CI 7 rokov pred
LICENSE 5498e9ec31 Update LICENSE 7 rokov pred
README.md e1f9e8541a README: Added Travis badge 7 rokov pred
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 rokov pred
package.json 0949e59f3a r94 7 rokov pred
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 rokov pred

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases