Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue 589a8553cc removed console.log пре 7 година
.github 49993c2dc9 Added codepen templates and updated jsfiddles пре 7 година
build e371d6e789 Updated builds. пре 7 година
docs f653ce949a Update WebGLRenderTargetCube.html пре 7 година
editor a57b15306e Clean up. пре 7 година
examples 589a8553cc removed console.log пре 7 година
src 345f9cc287 Remove unneeded closure пре 7 година
test 8485ffd481 Add crossFadeFrom & crossFadeTo пре 7 година
utils c713e695b9 assignement to itself is unnessecary пре 7 година
.gitignore 139be23873 visual studio folder can safely be ignored пре 7 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 5498e9ec31 Update LICENSE пре 7 година
README.md 582cc2c7e8 Improved README example пре 8 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json 41ce4304aa Merge pull request #13010 from gero3/DevTestcommand пре 7 година
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 пре 7 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases