webgl_effects_parallaxbarrier.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - parallax barrier</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. color: #000;
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. z-index: 100;
  20. display:block;
  21. }
  22. #info a {
  23. color: #046;
  24. font-weight: bold;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - parallax barrier<br />
  31. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
  32. Dodge Viper model by <a href="https://www.turbosquid.com/3d-models/3d-2010-dodge-viper-acr-model/528631" target="_blank" rel="noopener">quads_tris_and_ngons</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/effects/ParallaxBarrierEffect.js"></script>
  36. <script src="js/loaders/GLTFLoader.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var stats, camera, scene, renderer, effect;
  43. function init() {
  44. var container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
  47. camera.position.set( 4, 2, 4 );
  48. controls = new THREE.OrbitControls( camera );
  49. controls.maxPolarAngle = Math.PI / 2.25;
  50. controls.minDistance = 4;
  51. controls.maxDistance = 20;
  52. var textureCube = new THREE.CubeTextureLoader()
  53. .setPath( 'textures/cube/Bridge2/')
  54. .load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
  55. scene = new THREE.Scene();
  56. scene.background = new THREE.Color( 0xa0a0a0 );
  57. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );
  58. var hemi = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  59. hemi.position.set( 0, 20, 0 );
  60. scene.add( hemi );
  61. var direct = new THREE.DirectionalLight( 0xffffff );
  62. direct.position.set( -6, 7, 2 );
  63. direct.castShadow = true;
  64. direct.shadow.camera.top = 3;
  65. direct.shadow.camera.bottom = -3;
  66. direct.shadow.camera.left = -3;
  67. direct.shadow.camera.right = 3;
  68. direct.shadow.camera.near = 7;
  69. direct.shadow.camera.far = 11;
  70. direct.shadow.radius = 2;
  71. scene.add( direct );
  72. // ground
  73. var mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  74. mesh.rotation.x = - Math.PI / 2;
  75. mesh.receiveShadow = true;
  76. scene.add( mesh );
  77. var grid = new THREE.GridHelper( 100, 50, 0x000000, 0x000000 );
  78. grid.material.opacity = 0.2;
  79. grid.material.transparent = true;
  80. scene.add( grid );
  81. var width = window.innerWidth || 2;
  82. var height = window.innerHeight || 2;
  83. var loader = new THREE.GLTFLoader();
  84. loader.load( 'models/gltf/viper/viper.gltf', function ( gltf ) {
  85. var object = gltf.scene;
  86. object.traverse( function ( child ) {
  87. if ( child.isMesh ) {
  88. child.material.envMap = textureCube;
  89. child.material.metalness = 0.4;
  90. child.material.roughness = 0.15;
  91. if( child.name === 'body' || child.name === 'back_piece_inner' ) {
  92. child.castShadow = true;
  93. child.material.side = THREE.DoubleSide;
  94. }
  95. }
  96. } );
  97. scene.add( object )
  98. } );
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. renderer.shadowMap.enabled = true;
  103. renderer.shadowMap.renderSingleSided = false;
  104. container.appendChild( renderer.domElement );
  105. effect = new THREE.ParallaxBarrierEffect( renderer );
  106. effect.setSize( width, height );
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. stats = new Stats();
  109. container.appendChild( stats.dom );
  110. }
  111. function onWindowResize() {
  112. windowHalfX = window.innerWidth / 2;
  113. windowHalfY = window.innerHeight / 2;
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. effect.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. render();
  121. stats.update();
  122. }
  123. function render() {
  124. effect.render( scene, camera );
  125. }
  126. init();
  127. animate();
  128. </script>
  129. </body>
  130. </html>