Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 593f4b86f8 Editor/App: Name refactoring. 10 years ago
build 12e790966c Updated builds. 10 years ago
docs 3dd98ca85e Added Vector*.lerpVectors() 10 years ago
editor 593f4b86f8 Editor/App: Name refactoring. 10 years ago
examples 8b31578ad2 Editor: Fixed pixelRatio breakage. 10 years ago
src d4456f02cf r71dev 10 years ago
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 years ago
utils c5800d28b0 Merge pull request #5879 from bhouston/build.js-glsl-includes 10 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE a470f9cca5 Update LICENSE 10 years ago
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 years ago
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases