Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

David Phillips 59a43f74f0 change pixel size of new texture to 4 bytes to match default unpack alignment value (#9107) 9 éve
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 éve
build dd7def00c1 Updated builds. 9 éve
docs 338ca0ec23 Updating PerspectiveCamera documentaiton to point to correct demo link (#9104) 9 éve
editor 9963eed18a Added new WIP GLTFLoader (Basic support of glTF-Embedded) 9 éve
examples 9963eed18a Added new WIP GLTFLoader (Basic support of glTF-Embedded) 9 éve
src 59a43f74f0 change pixel size of new texture to 4 bytes to match default unpack alignment value (#9107) 9 éve
test ef57b34bba Benchmarks Suite Added (#8999) 9 éve
utils fc1159a641 Added normal_flip.glsl 9 éve
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 éve
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 éve
LICENSE c2e049403f Update LICENSE 9 éve
README.md 84e6749fa3 Simplified README 9 éve
bower.json 635b3e274d Fix bower.json ignores 10 éve
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases