Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 59f582375b Docs: Removed EdgesHelper and WireframeHelper. пре 9 година
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) пре 9 година
build f5d04640b0 Updated builds. пре 9 година
docs 59f582375b Docs: Removed EdgesHelper and WireframeHelper. пре 9 година
editor 247454fea1 Moved ./extras/geometries to ./geometries. пре 9 година
examples 9676b37a14 AMFLoader: Clean up. пре 9 година
src 0259b14fb4 Deprecated EdgesHelper and WireframeHelper. See #7533 пре 9 година
test 247454fea1 Moved ./extras/geometries to ./geometries. пре 9 година
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs пре 9 година
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 пре 10 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE c2e049403f Update LICENSE пре 9 година
README.md 5c3a37e3c5 README: Fixed typo. пре 9 година
bower.json 635b3e274d Fix bower.json ignores пре 10 година
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) пре 9 година
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 пре 9 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases