Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 5a27b0878d DragControls: Reset cursor style. 5 anni fa
.github 36524a4c66 r116 5 anni fa
build 79edf22a34 r116.1 5 anni fa
docs 6339d8fc7f Merge pull request #19264 from rvadhavk/patch-1 5 anni fa
editor af09d367d8 Editor: Clean up. 5 anni fa
examples 5a27b0878d DragControls: Reset cursor style. 5 anni fa
files c780cc1b53 Examples: refactor index.html 5 anni fa
src 51c70b6948 r117dev 5 anni fa
test c324671a94 CI: update 5 anni fa
utils 1c53b24294 TTFLoader: Migrate completely to modules. 5 anni fa
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 anni fa
.npmignore ccd86cc603 Include declaration files in npm package 6 anni fa
LICENSE e122db35fe Update LICENSE 5 anni fa
README.md 0fd627d773 Updated README 5 anni fa
icon.png c69db34ef8 Added icon.png 6 anni fa
package-lock.json b14fce14a7 Examples: Clean up. 5 anni fa
package.json 2309d8fb71 Merge pull request #19269 from linbingquan/dev-package 5 anni fa

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Change log

Releases