Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 5a27b0878d DragControls: Reset cursor style. 5 年之前
.github 36524a4c66 r116 5 年之前
build 79edf22a34 r116.1 5 年之前
docs 6339d8fc7f Merge pull request #19264 from rvadhavk/patch-1 5 年之前
editor af09d367d8 Editor: Clean up. 5 年之前
examples 5a27b0878d DragControls: Reset cursor style. 5 年之前
files c780cc1b53 Examples: refactor index.html 5 年之前
src 51c70b6948 r117dev 5 年之前
test c324671a94 CI: update 5 年之前
utils 1c53b24294 TTFLoader: Migrate completely to modules. 5 年之前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 年之前
.npmignore ccd86cc603 Include declaration files in npm package 6 年之前
LICENSE e122db35fe Update LICENSE 5 年之前
README.md 0fd627d773 Updated README 5 年之前
icon.png c69db34ef8 Added icon.png 6 年之前
package-lock.json b14fce14a7 Examples: Clean up. 5 年之前
package.json 2309d8fb71 Merge pull request #19269 from linbingquan/dev-package 5 年之前

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Change log

Releases