Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 5b13bed97b Merge pull request #18238 from mrdoob/webxr 6 tahun lalu
.github 3bbd5eb65e r111 6 tahun lalu
build c43c203272 Updated builds. 6 tahun lalu
docs 416dcb8fbb Docs: Added Scene.environment description. 6 tahun lalu
editor 0b50be7a14 Editor: Fix Geometry sidebar. 6 tahun lalu
examples 0134fb0b2c Examples: Implemented connected/disconnected events. 6 tahun lalu
files 3536f494e0 Docs: Fixed language selector. 6 tahun lalu
src 270de91664 WebXRManager: Dispatch connected/disconnected events and pass inputSource. 6 tahun lalu
test 26283a7651 Clean up. 6 tahun lalu
utils 75cd81ca94 Merge pull request #17225 from gkjohnson/lint-examples 6 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 8 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml 294d4b291a Tests against latest node 7 tahun lalu
LICENSE 3b38509773 Update LICENSE 7 tahun lalu
README.md a53ee62602 use shared-invite url for slack 6 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json 0998172670 Updated dev dependencies. 6 tahun lalu
package.json 75cd81ca94 Merge pull request #17225 from gkjohnson/lint-examples 6 tahun lalu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases