Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Robert Long 5bc9bd73f6 Fix DefaultMatrixAutoUpdate type in docs %!s(int64=6) %!d(string=hai) anos
.github d1f94e361a Updated ISSUE_TEMPLATE.md %!s(int64=6) %!d(string=hai) anos
build 317da44313 Updated builds. %!s(int64=6) %!d(string=hai) anos
docs 5bc9bd73f6 Fix DefaultMatrixAutoUpdate type in docs %!s(int64=6) %!d(string=hai) anos
editor b75dd04572 MeshPhysicalMaterial: Renamed clearCoat* to clearcoat*. %!s(int64=6) %!d(string=hai) anos
examples 6c6a39908b Merge pull request #17298 from sunag/dev-nodematerial-test %!s(int64=6) %!d(string=hai) anos
files 04ccaf5829 Docs/Examples: Fixed links on mobile. %!s(int64=6) %!d(string=hai) anos
src 7abf449864 TS: Clean up LoadingManager. %!s(int64=6) %!d(string=hai) anos
test d6affd31a4 Loader: Remove .initMaterials() and .createMaterial(). %!s(int64=6) %!d(string=hai) anos
utils 43ca366109 Fixed malformed jsdoc comment blocks %!s(int64=6) %!d(string=hai) anos
.editorconfig f1ba3a32ed Remove indent size from .editorconfig %!s(int64=6) %!d(string=hai) anos
.gitattributes 5446f535d1 git should handle the line endings %!s(int64=7) %!d(string=hai) anos
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore %!s(int64=7) %!d(string=hai) anos
.npmignore ccd86cc603 Include declaration files in npm package %!s(int64=6) %!d(string=hai) anos
.travis.yml 294d4b291a Tests against latest node %!s(int64=6) %!d(string=hai) anos
LICENSE 3b38509773 Update LICENSE %!s(int64=6) %!d(string=hai) anos
README.md a53ee62602 use shared-invite url for slack %!s(int64=6) %!d(string=hai) anos
icon.png c69db34ef8 Added icon.png %!s(int64=6) %!d(string=hai) anos
package-lock.json ec8e98a671 Updated dev dependencies. %!s(int64=6) %!d(string=hai) anos
package.json ec8e98a671 Updated dev dependencies. %!s(int64=6) %!d(string=hai) anos
rollup-examples.config.js 3bac627f55 Clean up. %!s(int64=6) %!d(string=hai) anos
rollup.config.js aba45cb9c1 Change format from es to esm %!s(int64=6) %!d(string=hai) anos

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases