Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 5bd32f349e removed deprecated code in webgl_postprocessing_advanced.html 10 rokov pred
build 58ebca8370 Updated builds. 10 rokov pred
docs b7be50220a Merge pull request #7938 from paulmasson/patch-1 10 rokov pred
editor 1458685749 Editor: Added FBX support. 10 rokov pred
examples 5bd32f349e removed deprecated code in webgl_postprocessing_advanced.html 10 rokov pred
src e14bfa295a Merge pull request #7911 from chpatrick/dev 10 rokov pred
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 rokov pred
utils 3dee9a76ac Refactored THREE.FontUtils into THREE.Font. 10 rokov pred
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 rokov pred
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 rokov pred
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 rokov pred
LICENSE c2e049403f Update LICENSE 10 rokov pred
README.md b113db75e1 <canvas> -> `WebGL` 10 rokov pred
bower.json 635b3e274d Fix bower.json ignores 10 rokov pred
package.json ec6b4b4dd5 remove lodash dependency 10 rokov pred

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases