Mr.doob 5c803e28ce WebGLRenderer3: Avoid colliding hashes. 12 éve
..
controls e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 éve
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 éve
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. 12 éve
exporters 72f94e88dd Reverted to uint vased ids. Added uuid property. 12 éve
libs 57869dda2f Editor: Added forgotten system.js. 12 éve
loaders 550cc49a6c More tweaks to BinaryLoader. 12 éve
math 0a9cff1ba5 ColorConverter changes 12 éve
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 éve
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 éve
renderers 5c803e28ce WebGLRenderer3: Avoid colliding hashes. 12 éve
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 éve
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev 12 éve
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js 07fc79d788 Added var to Detector.js 13 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 éve
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 éve
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 éve
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 14 éve
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 éve
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 éve
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 éve
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 éve