Mr.doob 5cb72ed989 EditorControls: Adaptive displacement based of distance to center. %!s(int64=12) %!d(string=hai) anos
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controls 5cb72ed989 EditorControls: Adaptive displacement based of distance to center. %!s(int64=12) %!d(string=hai) anos
effects 1fe5d52bac Added missing left projection matrix %!s(int64=12) %!d(string=hai) anos
exporters 3106280993 SceneLoader2/SceneExporter2: Added PointLight's distance. %!s(int64=12) %!d(string=hai) anos
libs 57869dda2f Editor: Added forgotten system.js. %!s(int64=12) %!d(string=hai) anos
loaders c261b02c96 update STLLoader with improvements of github %!s(int64=12) %!d(string=hai) anos
math 0a9cff1ba5 ColorConverter changes %!s(int64=12) %!d(string=hai) anos
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. %!s(int64=12) %!d(string=hai) anos
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. %!s(int64=12) %!d(string=hai) anos
renderers 433222e4e9 SoftwareRenderer: Moving the rectangle reset to the clear. %!s(int64=12) %!d(string=hai) anos
shaders e216c173c7 Use Shader Defines for Bokeh Shader 2 %!s(int64=12) %!d(string=hai) anos
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev %!s(int64=12) %!d(string=hai) anos
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). %!s(int64=12) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 07fc79d788 Added var to Detector.js %!s(int64=13) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. %!s(int64=12) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=13) %!d(string=hai) anos
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). %!s(int64=12) %!d(string=hai) anos
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. %!s(int64=12) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
UVsUtils.js ee76e41b72 Flipped UV debug viewer output. It was rendering upside down. %!s(int64=12) %!d(string=hai) anos