Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 5e2afa8a96 Updated builds. 7 rokov pred
.github 35ae830a7c r93 7 rokov pred
build 5e2afa8a96 Updated builds. 7 rokov pred
docs f65db3e712 Added sRGB conversion methods 7 rokov pred
editor 329dea7414 Editor: Restore viewport tag 7 rokov pred
examples 8158234fa6 Merge pull request #14335 from eyworldwide/dev 7 rokov pred
src ebc162ada4 Merge pull request #14332 from WestLangley/dev-sRGB_color 7 rokov pred
test 362c802e14 Object3D: Simplify layers serialization one more time 7 rokov pred
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. 7 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 rokov pred
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 rokov pred
.travis.yml 3f191c3999 Travis CI 7 rokov pred
LICENSE 5498e9ec31 Update LICENSE 7 rokov pred
README.md e1f9e8541a README: Added Travis badge 7 rokov pred
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 rokov pred
package.json 73f697d6c5 Dev: Go back to serve 6.5.8 7 rokov pred
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 rokov pred

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases