Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Yomotsu 5eef1d2d94 Euler il y a 5 ans
.github 1c097d9df7 r119 il y a 5 ans
build 301c953530 Updated builds. il y a 5 ans
docs 3a56aedf68 Scene: Remove dispose(). il y a 5 ans
editor 1c097d9df7 r119 il y a 5 ans
examples 5fb3c2be68 Examples: Added webgl2_volume_instancing example. il y a 5 ans
files 688117aa7f Examples: Improvements to minimal list mode. il y a 5 ans
src 5eef1d2d94 Euler il y a 5 ans
test 3a56aedf68 Scene: Remove dispose(). il y a 5 ans
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup il y a 5 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore 08bac6a468 cleanup il y a 5 ans
LICENSE e122db35fe Update LICENSE il y a 5 ans
README.md 494729ad84 README: Improved cloning copy. il y a 5 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package il y a 5 ans
package.json fd046cbc06 r119.1 il y a 5 ans

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases