Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

PaulJacobs 5ff1a78889 Update Geometry.html 12 anni fa
build d58502a3f7 Updated buildsl 12 anni fa
docs 5ff1a78889 Update Geometry.html 12 anni fa
editor 7138add677 Fixed Editor not saving radial segments for CylinderGeometry. Fixes #4006. 12 anni fa
examples 373b00ba6e Fixed Editor not saving openEnded for CylinderGeometry. 12 anni fa
src 7138add677 Fixed Editor not saving radial segments for CylinderGeometry. Fixes #4006. 12 anni fa
test 5292d19570 Added tests 12 anni fa
utils 6a5ac4091a Update README.md 12 anni fa
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 anni fa
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 anni fa
LICENSE eb44ccfc7b Updating copyright year 12 anni fa
README.md ad419d40bd r59 12 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases