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GCodeLoader.js 5.2 KB

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  1. 'use strict';
  2. /**
  3. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class THREE.GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. * @author tentone
  10. * @author joewalnes
  11. */
  12. THREE.GCodeLoader = function ( manager ) {
  13. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  14. this.splitLayer = false;
  15. };
  16. THREE.GCodeLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
  17. var self = this;
  18. var loader = new THREE.FileLoader( self.manager );
  19. loader.load( url, function ( text ) {
  20. onLoad( self.parse( text ) );
  21. }, onProgress, onError );
  22. };
  23. THREE.GCodeLoader.prototype.parse = function ( data ) {
  24. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  25. var layers = [];
  26. var currentLayer = undefined;
  27. var box = new THREE.Box3();
  28. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFFFF00 } );
  29. pathMaterial.name = 'path';
  30. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0xFFFFFF } );
  31. extrudingMaterial.name = 'extruded';
  32. function newLayer( line ) {
  33. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  34. layers.push( currentLayer );
  35. }
  36. //Create lie segment between p1 and p2
  37. function addSegment( p1, p2 ) {
  38. if ( currentLayer === undefined ) {
  39. newLayer( p1 );
  40. }
  41. if(line.extruding) {
  42. currentLayer.vertex.push(p1.x);
  43. currentLayer.vertex.push(p1.y);
  44. currentLayer.vertex.push(p1.z);
  45. currentLayer.vertex.push(p2.x);
  46. currentLayer.vertex.push(p2.y);
  47. currentLayer.vertex.push(p2.z);
  48. }
  49. else {
  50. currentLayer.pathVertex.push(p1.x);
  51. currentLayer.pathVertex.push(p1.y);
  52. currentLayer.pathVertex.push(p1.z);
  53. currentLayer.pathVertex.push(p2.x);
  54. currentLayer.pathVertex.push(p2.y);
  55. currentLayer.pathVertex.push(p2.z);
  56. }
  57. if ( line.extruding ) {
  58. box.min.set( Math.min( box.min.x, p2.x ), Math.min( box.min.y, p2.y ), Math.min( box.min.z, p2.z ) );
  59. box.max.set( Math.max( box.max.x, p2.x ), Math.max( box.max.y, p2.y ), Math.max( box.max.z, p2.z ) );
  60. }
  61. }
  62. function delta( v1, v2 ) {
  63. return state.relative ? v2 : v2 - v1;
  64. }
  65. function absolute ( v1, v2 ) {
  66. return state.relative ? v1 + v2 : v2;
  67. }
  68. var lines = data.replace( /;.+/g,'' ).split( '\n' );
  69. for ( var i = 0; i < lines.length; i ++ ) {
  70. var tokens = lines[ i ].split( ' ' );
  71. var cmd = tokens[0].toUpperCase();
  72. //Argumments
  73. var args = {};
  74. tokens.splice( 1 ).forEach( function ( token ) {
  75. if ( token[0] !== undefined ) {
  76. var key = token[0].toLowerCase();
  77. var value = parseFloat( token.substring( 1 ) );
  78. args[ key ] = value;
  79. }
  80. } );
  81. //Process commands
  82. //G0/G1 – Linear Movement
  83. if ( cmd === 'G0' || cmd === 'G1' ) {
  84. var line = {
  85. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  86. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  87. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  88. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  89. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  90. };
  91. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  92. if ( delta( state.e, line.e ) > 0 ) {
  93. line.extruding = delta( state.e, line.e ) > 0;
  94. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  95. newLayer( line );
  96. }
  97. }
  98. addSegment( state, line );
  99. state = line;
  100. }
  101. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  102. else if ( cmd === 'G2' || cmd === 'G3' ) {
  103. console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  104. }
  105. //G90: Set to Absolute Positioning
  106. else if ( cmd === 'G90' ) {
  107. state.relative = false;
  108. }
  109. //G91: Set to state.relative Positioning
  110. else if ( cmd === 'G91' ) {
  111. state.relative = true;
  112. }
  113. //G92: Set Position
  114. else if ( cmd === 'G92' ) {
  115. var line = state;
  116. line.x = args.x !== undefined ? args.x : line.x;
  117. line.y = args.y !== undefined ? args.y : line.y;
  118. line.z = args.z !== undefined ? args.z : line.z;
  119. line.e = args.e !== undefined ? args.e : line.e;
  120. state = line;
  121. }
  122. else {
  123. console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  124. }
  125. }
  126. function addObject(vertex, extruding) {
  127. var geometry = new THREE.BufferGeometry();
  128. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertex ), 3 ) );
  129. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  130. segments.name = 'layer' + i;
  131. object.add( segments );
  132. }
  133. var object = new THREE.Object3D();
  134. object.name = 'gcode';
  135. if( this.splitLayer ) {
  136. for ( var i = 0; i < layers.length; i ++ ) {
  137. var layer = layers[ i ];
  138. addObject( layer.vertex, true );
  139. addObject( layer.pathVertex, false );
  140. }
  141. }
  142. else {
  143. var vertex = [], pathVertex = [];
  144. for ( var i = 0; i < layers.length; i ++ ) {
  145. var layer = layers[ i ];
  146. vertex = vertex.concat(layer.vertex);
  147. pathVertex = pathVertex.concat(layer.pathVertex);
  148. }
  149. addObject( vertex, true );
  150. addObject( pathVertex, false );
  151. }
  152. object.rotation.set( -Math.PI / 2, 0, 0 );
  153. return object;
  154. };