Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Tentone 5ffcc106f7 Single object, optimized code vor 7 Jahren
.github 3ca5eeb9d4 R88 vor 7 Jahren
build dd1f79776d Updated builds. vor 7 Jahren
docs 13a1f5f3b4 Merge pull request #12881 from MagnuzBinder/patch-32 vor 7 Jahren
editor 6d9c1f752f Merge pull request #12874 from TyLindberg/editor-focus-shortcut vor 7 Jahren
examples 5ffcc106f7 Single object, optimized code vor 7 Jahren
src f2e6843550 Enable LoadingManager and GLTFLoader Method chaining vor 7 Jahren
test 17452bb937 Merge pull request #12778 from OndrejSpanel/unitTestFixes vor 7 Jahren
utils 6570a99884 LoaderUtils: Clean up vor 7 Jahren
.gitignore ed44fb5012 Added .jshintrc file to .gitignore vor 8 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE 6c2e03fea6 Update LICENSE vor 8 Jahren
README.md 582cc2c7e8 Improved README example vor 8 Jahren
bower.json d271add4e8 Added bower.json back. See #10431 vor 8 Jahren
package.json 91812f55cd Updated Rollup to ^0.51.0 vor 7 Jahren
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 vor 7 Jahren

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases