Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 601470c209 JSM: Added module and TS file for MMDAnimationHelper. 6 yıl önce
.github 0ee09c94b0 r105 6 yıl önce
build d3433f75fb Updated builds. 6 yıl önce
docs 601470c209 JSM: Added module and TS file for MMDAnimationHelper. 6 yıl önce
editor 0bcd79dcff Editor: Updated sw.js 6 yıl önce
examples 601470c209 JSM: Added module and TS file for MMDAnimationHelper. 6 yıl önce
files b0b40597e6 Switched font from SF Pro to Inter 6 yıl önce
src b8e995937f TS: Fix travis 6 yıl önce
test a68345898a Triangle: include isFrontFacing 6 yıl önce
utils 601470c209 JSM: Added module and TS file for MMDAnimationHelper. 6 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 8 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore ccd86cc603 Include declaration files in npm package 6 yıl önce
.travis.yml 294d4b291a Tests against latest node 7 yıl önce
LICENSE 3b38509773 Update LICENSE 7 yıl önce
README.md 09f0fb45a5 Fix typo 6 yıl önce
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 yıl önce
package.json abe8031a3e npm update to fix d.ts issues 6 yıl önce
rollup-examples.config.js 3bac627f55 Clean up. 7 yıl önce
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 yıl önce

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases