webgl_loader_gltf_extensions.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - extensions</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="https://github.com/KhronosGroup/glTF" target="_blank" rel="noopener">glTF</a> 2.0 loader<br />
  13. <div id="description"></div>
  14. </div>
  15. <div id="container"></div>
  16. <script src="../build/three.js"></script>
  17. <script src="js/libs/dat.gui.min.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/loaders/DRACOLoader.js"></script>
  20. <script src="js/loaders/DDSLoader.js"></script>
  21. <script src="js/loaders/GLTFLoader.js"></script>
  22. <script src="js/loaders/EquirectangularToCubeGenerator.js"></script>
  23. <script src="js/loaders/RGBELoader.js"></script>
  24. <script src="js/pmrem/PMREMGenerator.js"></script>
  25. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  26. <script>
  27. var orbitControls;
  28. var container, camera, scene, renderer, loader;
  29. var gltf, background, envMap, mixer, gui, extensionControls;
  30. var clock = new THREE.Clock();
  31. var scenes = {
  32. Boombox: {
  33. name: 'BoomBox (PBR)',
  34. url: './models/gltf/BoomBox/%s/BoomBox.gltf',
  35. author: 'Microsoft',
  36. authorURL: 'https://www.microsoft.com/',
  37. cameraPos: new THREE.Vector3( 0.02, 0.01, 0.03 ),
  38. objectRotation: new THREE.Euler( 0, Math.PI, 0 ),
  39. extensions: [ 'glTF', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-dds' ],
  40. addEnvMap: true
  41. },
  42. 'Bot Skinned': {
  43. name: 'Bot Skinned',
  44. url: './models/gltf/BotSkinned/%s/Bot_Skinned.gltf',
  45. author: 'MozillaVR',
  46. authorURL: 'https://vr.mozilla.org/',
  47. cameraPos: new THREE.Vector3( 0.5, 2, 2 ),
  48. center: new THREE.Vector3( 0, 1.2, 0 ),
  49. objectRotation: new THREE.Euler( 0, 0, 0 ),
  50. addLights: true,
  51. addGround: true,
  52. shadows: true,
  53. extensions: [ 'glTF-MaterialsUnlit' ]
  54. },
  55. MetalRoughSpheres: {
  56. name: 'MetalRoughSpheres (PBR)',
  57. url: './models/gltf/MetalRoughSpheres/%s/MetalRoughSpheres.gltf',
  58. author: '@emackey',
  59. authorURL: 'https://twitter.com/emackey',
  60. cameraPos: new THREE.Vector3( 2, 1, 15 ),
  61. objectRotation: new THREE.Euler( 0, 0, 0 ),
  62. extensions: [ 'glTF', 'glTF-Embedded' ],
  63. addEnvMap: true
  64. },
  65. Duck: {
  66. name: 'Duck',
  67. url: './models/gltf/Duck/%s/Duck.gltf',
  68. author: 'Sony',
  69. authorURL: 'https://www.playstation.com/en-us/corporate/about/',
  70. cameraPos: new THREE.Vector3( 0, 3, 5 ),
  71. addLights: true,
  72. addGround: true,
  73. shadows: true,
  74. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-Draco' ]
  75. },
  76. Monster: {
  77. name: 'Monster',
  78. url: './models/gltf/Monster/%s/Monster.gltf',
  79. author: '3drt.com',
  80. authorURL: 'http://www.3drt.com/downloads.htm',
  81. cameraPos: new THREE.Vector3( 3, 1, 7 ),
  82. objectScale: new THREE.Vector3( 0.04, 0.04, 0.04 ),
  83. objectPosition: new THREE.Vector3( 0.2, 0.1, 0 ),
  84. objectRotation: new THREE.Euler( 0, - 3 * Math.PI / 4, 0 ),
  85. animationTime: 3,
  86. addLights: true,
  87. shadows: true,
  88. addGround: true,
  89. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco', 'glTF-lights' ]
  90. },
  91. 'Cesium Man': {
  92. name: 'Cesium Man',
  93. url: './models/gltf/CesiumMan/%s/CesiumMan.gltf',
  94. author: 'Cesium',
  95. authorURL: 'https://cesiumjs.org/',
  96. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  97. objectRotation: new THREE.Euler( 0, 0, 0 ),
  98. addLights: true,
  99. addGround: true,
  100. shadows: true,
  101. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  102. },
  103. 'Cesium Milk Truck': {
  104. name: 'Cesium Milk Truck',
  105. url: './models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf',
  106. author: 'Cesium',
  107. authorURL: 'https://cesiumjs.org/',
  108. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  109. addLights: true,
  110. addGround: true,
  111. shadows: true,
  112. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  113. },
  114. 'Outlined Box': {
  115. name: 'Outlined Box',
  116. url: './models/gltf/OutlinedBox/OutlinedBox.gltf',
  117. author: '@twittmann',
  118. authorURL: 'https://github.com/twittmann',
  119. cameraPos: new THREE.Vector3( 0, 5, 15 ),
  120. objectScale: new THREE.Vector3( 0.01, 0.01, 0.01 ),
  121. objectRotation: new THREE.Euler( 0, 90, 0 ),
  122. addLights: true,
  123. shadows: true,
  124. extensions: [ 'glTF' ]
  125. },
  126. };
  127. var state = {
  128. scene: Object.keys( scenes )[ 0 ],
  129. extension: scenes[ Object.keys( scenes )[ 0 ] ].extensions[ 0 ],
  130. playAnimation: true
  131. };
  132. function onload() {
  133. container = document.getElementById( 'container' );
  134. renderer = new THREE.WebGLRenderer( { antialias: true } );
  135. renderer.setPixelRatio( window.devicePixelRatio );
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. renderer.gammaOutput = true;
  138. renderer.physicallyCorrectLights = true;
  139. container.appendChild( renderer.domElement );
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. // Load background and generate envMap
  142. new THREE.RGBELoader()
  143. .setType( THREE.UnsignedByteType )
  144. .setPath( 'textures/equirectangular/' )
  145. .load( 'venice_sunset_2k.hdr', function ( texture ) {
  146. var cubeGenerator = new THREE.EquirectangularToCubeGenerator( texture, { resolution: 1024 } );
  147. cubeGenerator.update( renderer );
  148. background = cubeGenerator.renderTarget;
  149. var pmremGenerator = new THREE.PMREMGenerator( cubeGenerator.renderTarget.texture );
  150. pmremGenerator.update( renderer );
  151. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  152. pmremCubeUVPacker.update( renderer );
  153. envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  154. pmremGenerator.dispose();
  155. pmremCubeUVPacker.dispose();
  156. //
  157. buildGUI();
  158. initScene( scenes[ state.scene ] );
  159. animate();
  160. } );
  161. }
  162. function initScene( sceneInfo ) {
  163. var descriptionEl = document.getElementById( 'description' );
  164. if ( sceneInfo.author && sceneInfo.authorURL ) {
  165. descriptionEl.innerHTML = sceneInfo.name + ' by <a href="' + sceneInfo.authorURL + '" target="_blank" rel="noopener">' + sceneInfo.author + '</a>';
  166. }
  167. scene = new THREE.Scene();
  168. scene.background = new THREE.Color( 0x222222 );
  169. camera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.001, 1000 );
  170. scene.add( camera );
  171. var spot1;
  172. if ( sceneInfo.addLights ) {
  173. var ambient = new THREE.AmbientLight( 0x222222 );
  174. scene.add( ambient );
  175. var directionalLight = new THREE.DirectionalLight( 0xdddddd, 4 );
  176. directionalLight.position.set( 0, 0, 1 ).normalize();
  177. scene.add( directionalLight );
  178. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  179. spot1.position.set( 5, 10, 5 );
  180. spot1.angle = 0.50;
  181. spot1.penumbra = 0.75;
  182. spot1.intensity = 100;
  183. spot1.decay = 2;
  184. if ( sceneInfo.shadows ) {
  185. spot1.castShadow = true;
  186. spot1.shadow.bias = 0.0001;
  187. spot1.shadow.mapSize.width = 2048;
  188. spot1.shadow.mapSize.height = 2048;
  189. }
  190. scene.add( spot1 );
  191. }
  192. if ( sceneInfo.shadows ) {
  193. renderer.shadowMap.enabled = true;
  194. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  195. }
  196. // TODO: Reuse existing OrbitControls, GLTFLoaders, and so on
  197. orbitControls = new THREE.OrbitControls( camera, renderer.domElement );
  198. if ( sceneInfo.addGround ) {
  199. var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xFFFFFF } );
  200. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 512, 512 ), groundMaterial );
  201. ground.receiveShadow = !! sceneInfo.shadows;
  202. if ( sceneInfo.groundPos ) {
  203. ground.position.copy( sceneInfo.groundPos );
  204. } else {
  205. ground.position.z = - 70;
  206. }
  207. ground.rotation.x = - Math.PI / 2;
  208. scene.add( ground );
  209. }
  210. loader = new THREE.GLTFLoader();
  211. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  212. loader.setDRACOLoader( new THREE.DRACOLoader() );
  213. var url = sceneInfo.url.replace( /%s/g, state.extension );
  214. if ( state.extension === 'glTF-Binary' ) {
  215. url = url.replace( '.gltf', '.glb' );
  216. }
  217. var loadStartTime = performance.now();
  218. loader.load( url, function ( data ) {
  219. gltf = data;
  220. var object = gltf.scene;
  221. console.info( 'Load time: ' + ( performance.now() - loadStartTime ).toFixed( 2 ) + ' ms.' );
  222. if ( sceneInfo.cameraPos ) {
  223. camera.position.copy( sceneInfo.cameraPos );
  224. }
  225. if ( sceneInfo.center ) {
  226. orbitControls.target.copy( sceneInfo.center );
  227. }
  228. if ( sceneInfo.objectPosition ) {
  229. object.position.copy( sceneInfo.objectPosition );
  230. if ( spot1 ) {
  231. spot1.target.position.copy( sceneInfo.objectPosition );
  232. }
  233. }
  234. if ( sceneInfo.objectRotation ) {
  235. object.rotation.copy( sceneInfo.objectRotation );
  236. }
  237. if ( sceneInfo.objectScale ) {
  238. object.scale.copy( sceneInfo.objectScale );
  239. }
  240. if ( sceneInfo.addEnvMap ) {
  241. object.traverse( function ( node ) {
  242. if ( node.material && ( node.material.isMeshStandardMaterial ||
  243. ( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
  244. node.material.envMap = envMap;
  245. node.material.envMapIntensity = 1.5; // boombox seems too dark otherwise
  246. }
  247. } );
  248. scene.background = background;
  249. }
  250. object.traverse( function ( node ) {
  251. if ( node.isMesh || node.isLight ) node.castShadow = true;
  252. } );
  253. var animations = gltf.animations;
  254. if ( animations && animations.length ) {
  255. mixer = new THREE.AnimationMixer( object );
  256. for ( var i = 0; i < animations.length; i ++ ) {
  257. var animation = animations[ i ];
  258. // There's .3333 seconds junk at the tail of the Monster animation that
  259. // keeps it from looping cleanly. Clip it at 3 seconds
  260. if ( sceneInfo.animationTime ) {
  261. animation.duration = sceneInfo.animationTime;
  262. }
  263. var action = mixer.clipAction( animation );
  264. if ( state.playAnimation ) action.play();
  265. }
  266. }
  267. scene.add( object );
  268. onWindowResize();
  269. }, undefined, function ( error ) {
  270. console.error( error );
  271. } );
  272. }
  273. function onWindowResize() {
  274. camera.aspect = container.offsetWidth / container.offsetHeight;
  275. camera.updateProjectionMatrix();
  276. renderer.setSize( window.innerWidth, window.innerHeight );
  277. }
  278. function animate() {
  279. requestAnimationFrame( animate );
  280. if ( mixer ) mixer.update( clock.getDelta() );
  281. orbitControls.update();
  282. render();
  283. }
  284. function render() {
  285. renderer.render( scene, camera );
  286. }
  287. function buildGUI() {
  288. gui = new dat.GUI( { width: 330 } );
  289. gui.domElement.parentElement.style.zIndex = 101;
  290. var sceneCtrl = gui.add( state, 'scene', Object.keys( scenes ) );
  291. sceneCtrl.onChange( reload );
  292. var animCtrl = gui.add( state, 'playAnimation' );
  293. animCtrl.onChange( toggleAnimations );
  294. updateGUI();
  295. }
  296. function updateGUI() {
  297. if ( extensionControls ) extensionControls.remove();
  298. var sceneInfo = scenes[ state.scene ];
  299. if ( sceneInfo.extensions.indexOf( state.extension ) === - 1 ) {
  300. state.extension = sceneInfo.extensions[ 0 ];
  301. }
  302. extensionControls = gui.add( state, 'extension', sceneInfo.extensions );
  303. extensionControls.onChange( reload );
  304. }
  305. function toggleAnimations() {
  306. for ( var i = 0; i < gltf.animations.length; i ++ ) {
  307. var clip = gltf.animations[ i ];
  308. var action = mixer.existingAction( clip );
  309. state.playAnimation ? action.play() : action.stop();
  310. }
  311. }
  312. function reload() {
  313. if ( loader && mixer ) mixer.stopAllAction();
  314. updateGUI();
  315. initScene( scenes[ state.scene ] );
  316. }
  317. onload();
  318. </script>
  319. </body>
  320. </html>