Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6030b33fbc r91dev пре 7 година
.github d55897b8e9 r90 пре 7 година
build d55897b8e9 r90 пре 7 година
docs 827e3e16c5 Merge pull request #13156 from kaisalmen/OBJLoader2_V230 пре 7 година
editor 219e89cd97 Editor: Clean up publish. пре 7 година
examples eb6a151b81 ColladaLoader: Improve parsing of distance unit пре 7 година
src 6030b33fbc r91dev пре 7 година
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 пре 7 година
utils b08650b8b2 Update google-closure-compiler пре 7 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 139be23873 visual studio folder can safely be ignored пре 7 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 5498e9ec31 Update LICENSE пре 7 година
README.md d718fb0108 Added link to forum in README пре 7 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json d55897b8e9 r90 пре 7 година
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 пре 7 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForum

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases