Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6261a4f38f Merge pull request #5915 from WestLangley/dev-lerp 10 anos atrás
build a72347515f r70 10 anos atrás
docs 3dd98ca85e Added Vector*.lerpVectors() 10 anos atrás
editor 85b7f2bd8a Editor: Using Sprites instead of cubes in Particles example. 10 anos atrás
examples 8b31578ad2 Editor: Fixed pixelRatio breakage. 10 anos atrás
src 3dd98ca85e Added Vector*.lerpVectors() 10 anos atrás
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 anos atrás
utils c5800d28b0 Merge pull request #5879 from bhouston/build.js-glsl-includes 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules 11 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anos atrás
LICENSE a470f9cca5 Update LICENSE 10 anos atrás
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 anos atrás
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases