Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 626628c134 Examples: Remove THREE.Fire. 4 rokov pred
.github f873bb2071 CI: Update node version to 12 5 rokov pred
build cf0ee8b2a3 Updated builds 5 rokov pred
docs a5df208d73 Merge pull request #20485 from Mugen87/dev51 5 rokov pred
editor b47af3a31d Merge pull request #20466 from linbingquan/dev-strings 5 rokov pred
examples 626628c134 Examples: Remove THREE.Fire. 4 rokov pred
files 688117aa7f Examples: Improvements to minimal list mode. 5 rokov pred
src 86e4784c59 CubeTexture: Clarify envMap flip. 5 rokov pred
test c5faa7fa9d Object3D: Add removeAll(). 5 rokov pred
utils 626628c134 Examples: Remove THREE.Fire. 4 rokov pred
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore 08bac6a468 cleanup 5 rokov pred
LICENSE e122db35fe Update LICENSE 5 rokov pred
README.md 4f36177538 Update README.md 5 rokov pred
icon.png c69db34ef8 Added icon.png 6 rokov pred
package-lock.json 63ecf2b5ba Updated package-lock.json 5 rokov pred
package.json 0d85ce0e61 Update package.json 5 rokov pred

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases