Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Luis Fraguada 63c758befe add semis 4 лет назад
.github 1ce1f1605f e-2-e comment 4 лет назад
build 8a002cf694 Updated builds. 4 лет назад
docs daa6c507f4 Merge pull request #20702 from Mugen87/dev43 4 лет назад
editor e0a039ec45 Editor: Add support for PointsMaterial. 4 лет назад
examples 63c758befe add semis 4 лет назад
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 лет назад
src 44ea080d15 Merge pull request #20614 from Antony74/bugfix/19303-typescript-support-valid-usage 4 лет назад
test cc073cc69a Tests: Add Object3D.updateMatrixWorld() unit test 4 лет назад
utils b093de6308 Examples: Clean up. 4 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md 1d96c8105f Update README.md 4 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 93f7260084 Updated servez to 1.11.0 4 лет назад
package.json 93f7260084 Updated servez to 1.11.0 4 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases