Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 646b51c52d Additional info 15 years ago
build d7c890eab8 Matrix4 clean up. Workaround for Android's browser touch event bug. 15 years ago
examples 64ec88fc92 Color tweaks 15 years ago
src d7c890eab8 Matrix4 clean up. Workaround for Android's browser touch event bug. 15 years ago
LICENSE 094310793e License and build 15 years ago
README.md 646b51c52d Additional info 15 years ago

README.md

(Very early stage) javascript 3D engine which can use <canvas> and/org <svg> as renderer. The aim is to keep as simple and modular as possible. I would be implementing the WebGL renderer at a later stage but contributions for this (and anything else) are more than welcome.

Examples

cube.png random.png waves.png floor.png

How to use

var camera, scene, renderer;

init();
setInterval(loop, 1000 / 60);

function init()
{
    camera = new Camera(0, 0, 1000);

    scene = new Scene();

    renderer = new CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    for (var i = 0; i < 1000; i++)
    {
        var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
        particle.position.x = Math.random() * 2000 - 1000;
        particle.position.y = Math.random() * 2000 - 1000;
        particle.position.z = Math.random() * 2000 - 1000;
        particle.size = Math.random() * 10 + 5;
        particle.updateMatrix();
        scene.add( particle );
    }

    document.body.appendChild(renderer.viewport);
}

function loop()
{
    renderer.render(scene, camera);
}

Change Log

2010 04 24 - r3 (16.392 kb)

  • Fixed incorrect rotation matrix transforms
  • Added Plane and Cube primitives

2010 04 24 - r2 (15.724 kb)

  • Improved Color handling

2010 04 24 - r1 (15.25 kb)

  • First alpha release