Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 66b9fa344c WebGPUTextures: Prepare 2DArray and 3D texture support. 4 gadi atpakaļ
.github f873bb2071 CI: Update node version to 12 4 gadi atpakaļ
build 36875d539c Updated builds. 4 gadi atpakaļ
docs 13501176f7 Docs: Friendlier language. 4 gadi atpakaļ
editor 4131c88b1f Editor: Update esprima 2.0 to 3.1 4 gadi atpakaļ
examples 66b9fa344c WebGPUTextures: Prepare 2DArray and 3D texture support. 4 gadi atpakaļ
files 688117aa7f Examples: Improvements to minimal list mode. 5 gadi atpakaļ
src a75c1f2b8a Update LineBasicMaterial.d.ts 4 gadi atpakaļ
test 1c3b2b4631 Fixed unit tests. 4 gadi atpakaļ
utils 8d2c35c173 Rollup: Fixed broken umd builds. 4 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 08bac6a468 cleanup 5 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md 34af368f97 README: Fixed import path. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 2b184a49f9 Rollup: replace bublè with babel 4 gadi atpakaļ
package.json cac1fc61ea Updated builds. 4 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases