Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Greg Tatum 674132db2d Collada doc fix 10 ani în urmă
build 12e790966c Updated builds. 10 ani în urmă
docs 674132db2d Collada doc fix 10 ani în urmă
editor 593f4b86f8 Editor/App: Name refactoring. 10 ani în urmă
examples efbd5f6a24 Merge pull request #5920 from arodic/TransformControlsFix 10 ani în urmă
src d4456f02cf r71dev 10 ani în urmă
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 ani în urmă
utils c5800d28b0 Merge pull request #5879 from bhouston/build.js-glsl-includes 10 ani în urmă
.gitignore 6536ce7052 gitignore node_modules 11 ani în urmă
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 ani în urmă
LICENSE a470f9cca5 Update LICENSE 10 ani în urmă
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 ani în urmă
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases