Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 687cbe49c6 ShaderLib: MeshBasicMaterial struct constructor workaround for Android. See #7556. vor 9 Jahren
build becea58835 Updated builds. vor 9 Jahren
docs f183222721 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev vor 9 Jahren
editor a3a0392eb0 Editor: Simplified UI.Outliner. vor 10 Jahren
examples b7ad25aeee Merge pull request #7559 from makc/patch-1 vor 9 Jahren
src 687cbe49c6 ShaderLib: MeshBasicMaterial struct constructor workaround for Android. See #7556. vor 9 Jahren
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev vor 10 Jahren
utils 69b2d8e24e WebGLRenderer: Added WebGLLights. vor 9 Jahren
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 vor 10 Jahren
.npmignore 99d4757bd4 Add NPM support vor 10 Jahren
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. vor 11 Jahren
LICENSE c12770459e change *copy; to © vor 10 Jahren
README.md b113db75e1 <canvas> -> `WebGL` vor 10 Jahren
bower.json 635b3e274d Fix bower.json ignores vor 10 Jahren
package.json e55ba32040 Updated package.json vor 10 Jahren

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases