Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

zz85 68a3737865 Docs: some description for Geometry's lineDistances 12 gadi atpakaļ
build c8ff9ced44 Updated builds. 12 gadi atpakaļ
docs 68a3737865 Docs: some description for Geometry's lineDistances 12 gadi atpakaļ
editor a5e1a1d4eb ui.js: code clean up. 12 gadi atpakaļ
examples ed5dc837b3 More work on unifying CanvasRenderer Sprites with WebGLRenderer Sprites. 12 gadi atpakaļ
src ed5dc837b3 More work on unifying CanvasRenderer Sprites with WebGLRenderer Sprites. 12 gadi atpakaļ
test 5292d19570 Added tests 12 gadi atpakaļ
utils 2e7400d2c7 Normalize indentation in Blender exporter 12 gadi atpakaļ
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 gadi atpakaļ
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 gadi atpakaļ
LICENSE eb44ccfc7b Updating copyright year 12 gadi atpakaļ
README.md ad419d40bd r59 12 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases