Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

dubejf 68a4b12e23 Multi renderer example uses dynamic colors 10 år sedan
build 40c3d80bed Updated builds. 10 år sedan
docs 26594805a6 Docs: Added WebGLState page. 10 år sedan
editor de54b0324e Editor: Updated glslprep.min.js. 10 år sedan
examples 68a4b12e23 Multi renderer example uses dynamic colors 10 år sedan
src e27a310afd needsUpdate of buffers is never read from 10 år sedan
test 2a432ea5ee Merge pull request #6798 from dubejf/async-texture 10 år sedan
utils 9b49f963ac renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers 10 år sedan
.gitignore 6536ce7052 gitignore node_modules 11 år sedan
.npmignore 99d4757bd4 Add NPM support 10 år sedan
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 år sedan
LICENSE c12770459e change *copy; to © 10 år sedan
README.md b113db75e1 <canvas> -> `WebGL` 10 år sedan
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 år sedan
package.json 99d4757bd4 Add NPM support 10 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases