Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6937b43d5b shadowmap_*.glsl: simpler SHADOWMAP_TYPE_PCF_SOFT code. 10 jaren geleden
build 03634e5a09 Updated builds. 10 jaren geleden
docs 5b56990dd3 Fixed broken link. 10 jaren geleden
editor 55504ff81d removal of THREE.MeshFaceMaterial 10 jaren geleden
examples 4cd729eaf5 PointLight shadows example can now use PCF. 10 jaren geleden
src 6937b43d5b shadowmap_*.glsl: simpler SHADOWMAP_TYPE_PCF_SOFT code. 10 jaren geleden
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 jaren geleden
utils 766eea001c Moved Face4 to Three.Legacy. 10 jaren geleden
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 jaren geleden
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 jaren geleden
LICENSE c2e049403f Update LICENSE 10 jaren geleden
README.md b113db75e1 <canvas> -> `WebGL` 10 jaren geleden
bower.json 635b3e274d Fix bower.json ignores 10 jaren geleden
package.json ec6b4b4dd5 remove lodash dependency 10 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases