Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 697f63c572 Editor: Clean up. 5 éve
.github e0a31ea77c r109 5 éve
build b91aebff63 Updated builds 5 éve
docs 59c85b4b84 Merge pull request #17729 from mrdoob/darkmode 5 éve
editor 697f63c572 Editor: Clean up. 5 éve
examples c0ffc19d22 Exampels: Clean up. 5 éve
files ae9a6a914d Docs/Examples: Dark mode support. 5 éve
src fc433af4f8 Merge pull request #17703 from WestLangley/dev_points_alphamap 5 éve
test a9913a4da0 Merge pull request #17445 from Mugen87/dev29 5 éve
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 5 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 éve
.npmignore ccd86cc603 Include declaration files in npm package 6 éve
.travis.yml 294d4b291a Tests against latest node 6 éve
LICENSE 3b38509773 Update LICENSE 6 éve
README.md a53ee62602 use shared-invite url for slack 6 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json dc9a44839a Updated package-lock.json 5 éve
package.json 0a99abb80c Upgrade dev dependencies. 5 éve

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases