Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6afbecb09a Example clean up. vor 6 Jahren
.github d1f94e361a Updated ISSUE_TEMPLATE.md vor 6 Jahren
build 0a28eb689c Updated builds. vor 6 Jahren
docs 8c0c147008 Update How-to-run-things-locally.html vor 6 Jahren
editor 1062a5b38b Editor: Added ClearCoatNormalMap support. vor 6 Jahren
examples 6afbecb09a Example clean up. vor 6 Jahren
files 04ccaf5829 Docs/Examples: Fixed links on mobile. vor 6 Jahren
src 9fc503039d WebGLTextures: Clean up. vor 6 Jahren
test ef64070122 OrbitControls: revert vor 6 Jahren
utils 4e9b6b21e8 Merge pull request #16993 from looeee/fbxloader_tga vor 6 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 6 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md a53ee62602 use shared-invite url for slack vor 6 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json d75e75c8df Bumped lodash vor 6 Jahren
package.json e622cc7890 r107 vor 6 Jahren
rollup-examples.config.js 3bac627f55 Clean up. vor 6 Jahren
rollup.config.js aba45cb9c1 Change format from es to esm vor 6 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases