Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 6b0fc6e35f EdgesGeometry: Correct thresholdAngle description in docs and source code 9 роки тому
.github 97c27038df Update ISSUE_TEMPLATE.md 9 роки тому
build ba90e75424 Updated builds. 9 роки тому
docs 6b0fc6e35f EdgesGeometry: Correct thresholdAngle description in docs and source code 9 роки тому
editor 49e3759129 Clean up 9 роки тому
examples 695071e617 add side to hdr example. 9 роки тому
src 6b0fc6e35f EdgesGeometry: Correct thresholdAngle description in docs and source code 9 роки тому
test 1d3022bc4d Arrange file modes : 755 => 644 9 роки тому
utils 3e342c1574 Blender exporter: Fix reference to missing constant 9 роки тому
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 роки тому
LICENSE c2e049403f Update LICENSE 10 роки тому
README.md 4704a6e148 add badging to README.md (#9992) 9 роки тому
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 9 роки тому
rollup.config.js a07034d566 Removed sourceMaps generation for now. 9 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases