Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 6c32b95074 Editor: Fix call of SkeletonHelper.update(). 5 years ago
.github d677b47d60 r113 5 years ago
build a6a9cc6fbd Updated builds. 5 years ago
docs 639b180fe8 Update Face3.html 5 years ago
editor 6c32b95074 Editor: Fix call of SkeletonHelper.update(). 5 years ago
examples 54d0aa4135 OBB: Implement ray intersection test. 5 years ago
files 3536f494e0 Docs: Fixed language selector. 5 years ago
src 6c32b95074 Editor: Fix call of SkeletonHelper.update(). 5 years ago
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 years ago
utils d48baad402 Revert "CameraControls: consolidate OrbitControls, MapControls, and TrackballControls" 5 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 6 years ago
LICENSE e122db35fe Update LICENSE 5 years ago
README.md cf28da969d README: Modernized example. 5 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json 21f8748968 Upgrade dev dependencies. 5 years ago
package.json c23b245814 Updated package.json 5 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases