Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6c6d6a7875 More Animation related clean up. пре 11 година
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docs dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. пре 11 година
editor 9989f380fd Renamed all CubeGeometry instances. пре 11 година
examples 6c6d6a7875 More Animation related clean up. пре 11 година
src 6c6d6a7875 More Animation related clean up. пре 11 година
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. пре 11 година
utils 9dfa2db71b Added MorphAnimation. пре 11 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 12 година
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. пре 12 година
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README.md 46753d2e50 README: Updated jsfiddle (using latest library version). пре 11 година
bower.json 4862f5f111 r65 пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases