Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6c8380431c Updated builds. il y a 5 ans
.github 9988c57d58 r110 il y a 5 ans
build 6c8380431c Updated builds. il y a 5 ans
docs 4a2e622885 Merge pull request #17940 from zeux/faster-expand il y a 5 ans
editor d5437f7d3e Editor: Added zh string for menubar. il y a 5 ans
examples ad47577bf8 HelioWebXRPolyfill clean up. il y a 5 ans
files ae9a6a914d Docs/Examples: Dark mode support. il y a 5 ans
src 46f6aa455d Box3: Clean up. il y a 5 ans
test 7e78f9a44a LoadingManager: Make .getHandler() more robust. il y a 5 ans
utils a8f1495704 EXRLoader: dependencies il y a 5 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore il y a 7 ans
.npmignore ccd86cc603 Include declaration files in npm package il y a 6 ans
.travis.yml 294d4b291a Tests against latest node il y a 6 ans
LICENSE 3b38509773 Update LICENSE il y a 6 ans
README.md a53ee62602 use shared-invite url for slack il y a 6 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json ccaa61c00a Updated dev dependencies. il y a 5 ans
package.json b6cb074807 Updated package.json il y a 5 ans

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases