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- /**
- * @author Michael Guerrero / http://realitymeltdown.com
- */
- THREE.BlendCharacter = function () {
- this.animations = {};
- this.weightSchedule = [];
- this.warpSchedule = [];
- this.load = function ( url, onLoad ) {
- var scope = this;
- var loader = new THREE.JSONLoader();
- loader.load( url, function( geometry, materials ) {
- var originalMaterial = materials[ 0 ];
- originalMaterial.skinning = true;
- THREE.SkinnedMesh.call( scope, geometry, originalMaterial );
- scope.mixer = new THREE.AnimationMixer( scope );
- // Create the animations
- for ( var i = 0; i < geometry.animations.length; ++ i ) {
- var animName = geometry.animations[ i ].name;
- scope.animations[ animName ] = geometry.animations[ i ];
- }
- // Loading is complete, fire the callback
- if ( onLoad !== undefined ) onLoad();
- } );
- };
- this.update = function( dt ) {
- this.mixer.update( dt );
- };
- this.play = function( animName, weight ) {
- this.mixer.removeAllActions();
-
- this.mixer.play( new THREE.AnimationAction( this.animations[ animName ] ) );
- };
- this.crossfade = function( fromAnimName, toAnimName, duration ) {
- this.mixer.removeAllActions();
-
- var fromAction = new THREE.AnimationAction( this.animations[ fromAnimName ] );
- var toAction = new THREE.AnimationAction( this.animations[ toAnimName ] );
- this.mixer.play( fromAction );
- this.mixer.play( toAction );
- this.mixer.crossFade( fromAction, toAction, duration, false );
- };
- this.warp = function( fromAnimName, toAnimName, duration ) {
- this.mixer.removeAllActions();
- var fromAction = new THREE.AnimationAction( this.animations[ fromAnimName ] );
- var toAction = new THREE.AnimationAction( this.animations[ toAnimName ] );
- this.mixer.play( fromAction );
- this.mixer.play( toAction );
- this.mixer.crossFade( fromAction, toAction, duration, true );
- };
- this.applyWeight = function( animName, weight ) {
- var action = this.mixer.findActionByName( animName );
- if( action ) {
- action.weight = weight;
- }
- };
- this.pauseAll = function() {
- this.mixer.timeScale = 0;
- };
- this.unPauseAll = function() {
- this.mixer.timeScale = 1;
- };
- this.stopAll = function() {
- this.mixer.removeAllActions();
- };
- this.showModel = function( boolean ) {
- this.visible = boolean;
- }
- };
- THREE.BlendCharacter.prototype = Object.create( THREE.SkinnedMesh.prototype );
- THREE.BlendCharacter.prototype.constructor = THREE.BlendCharacter;
- THREE.BlendCharacter.prototype.getForward = function() {
- var forward = new THREE.Vector3();
- return function() {
- // pull the character's forward basis vector out of the matrix
- forward.set(
- - this.matrix.elements[ 8 ],
- - this.matrix.elements[ 9 ],
- - this.matrix.elements[ 10 ]
- );
- return forward;
- }
- };
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