Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 6cf4944f49 TiltLoader: Fix for loop. 4 anni fa
.github ffa72a4e66 Update CONTRIBUTING.md 4 anni fa
build 3744dd55fd Updated builds. 4 anni fa
docs 4ed35ebdb1 Merge remote-tracking branch 'mrdoob-origin/dev' into pmrem-fix 4 anni fa
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. 4 anni fa
examples 6cf4944f49 TiltLoader: Fix for loop. 4 anni fa
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 anni fa
src 4ed35ebdb1 Merge remote-tracking branch 'mrdoob-origin/dev' into pmrem-fix 4 anni fa
test 10f68afec1 Tests: Fix remaining warnings. 4 anni fa
utils 6910a7a207 GLTFExporter: Clean up. 4 anni fa
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 08bac6a468 cleanup 5 anni fa
LICENSE e122db35fe Update LICENSE 5 anni fa
README.md 1d96c8105f Update README.md 4 anni fa
icon.png c69db34ef8 Added icon.png 6 anni fa
package-lock.json 9602dee626 Updated pacckage-lock.json 4 anni fa
package.json 8382314c7f add eslint root, single quotes rule 4 anni fa

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases