Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6d4fe3f82b ImageUtils: loadTextureCube using ImageLoader as suggested by @CowTail in #4654. пре 11 година
build b4fb0ab0e9 Updated builds. пре 11 година
docs 63b08fe1dd Merge branch 'master' into dev пре 11 година
editor 97dfbbae0b Editor: Set range to CircleGeometry. пре 11 година
examples 0fa0baf36f Updated examples and loaders to latest Geometry2/IndexedGeometry2. пре 11 година
src 6d4fe3f82b ImageUtils: loadTextureCube using ImageLoader as suggested by @CowTail in #4654. пре 11 година
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev пре 11 година
utils 66b101db3f Fix indentation in Blender exporter script пре 11 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 12 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE 4857e75774 Update LICENSE пре 11 година
README.md 75de3f1803 Updated README with BoxGeometry. пре 11 година
bower.json 731f39827d bower.json should not be excluded from the package пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases